{"id":3064,"date":"2011-10-21T11:58:50","date_gmt":"2011-10-21T10:58:50","guid":{"rendered":"http:\/\/www.markwilson.co.uk\/blog\/?p=3064"},"modified":"2012-03-23T14:54:21","modified_gmt":"2012-03-23T14:54:21","slug":"virtual-worlds-stroker-at-digitalsurrey","status":"publish","type":"post","link":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm","title":{"rendered":"Virtual Worlds (@stroker at #DigitalSurrey)"},"content":{"rendered":"<p>Last night saw another <a href=\"http:\/\/www.digitalsurrey.co.uk\/\">Digital Surrey<\/a> event which, I&#8217;ve come to find, means another great speaker on a topic of interest to the digerati in and around Farnham\/Guildford (although I also noticed that I&#8217;m not the only &#8220;foreigner&#8221; at Digital Surrey with two of the attendees travelling from Brighton and Cirencester).<\/p>\n<p>This time the speaker was Lewis Richards, Technical Portfolio Director in the Office of Innovation at CSC, and the venue was CSC&#8217;s European Innovation Centre. \u00a0Lewis spoke with passion and humour about the development of virtual worlds, from as far back as the 18th century. As a non-gamer (I do have an Xbox, but I&#8217;m not heavily into games), I have to admit quite a lot of it was all new to me, but fascinating nevertheless, and I&#8217;ve drawn out some of the key points in this post (my edits in []) &#8211; or you can navigate the Prezi yourself &#8211; which Lewis has very kindly made public!<\/p>\n<div class=\"prezi-player\">\n<p><object id=\"prezi_cgkprteirflv\" width=\"550\" height=\"400\" classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowfullscreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"flashvars\" value=\"prezi_id=cgkprteirflv&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no&amp;autohide_ctrls=0\" \/><param name=\"src\" value=\"http:\/\/prezi.com\/bin\/preziloader.swf\" \/><\/object><\/p>\n<div class=\"prezi-player-links\">\n<p><a title=\"                                                          A time line                                                      \" href=\"http:\/\/prezi.com\/cgkprteirflv\/virtual-worlds\/\">Virtual Worlds<\/a> on <a href=\"http:\/\/prezi.com\">Prezi<\/a><\/p>\n<\/div>\n<\/div>\n<ul>\n<li>The concept of immersion (in a virtual world) has existed for more than 200 years:<\/li>\n<ul>\n<li>As long ago as 1787 [<a href=\"http:\/\/en.wikipedia.org\/wiki\/Panoramic_painting\">Robert Barker<\/a>]\u00a0created\u00a0panoramas &#8211; huge paintings for visitors to immerse themselves in another world. \u00a0<a href=\"http:\/\/www.visgraf.impa.br\/visorama\/WEBingles\/textos\/overview.html\">Some panoramas were constructed as 2 or 3 story buildings for people to walk through<\/a>.<\/li>\n<li><a href=\"http:\/\/en.wikipedia.org\/wiki\/Stereoscopy\">Stereoscopes<\/a> and stereographs followed in the 1800s.<\/li>\n<\/ul>\n<li>In 1909, E.M Forster wrote <a href=\"http:\/\/en.wikipedia.org\/wiki\/The_Machine_Stops\">The Machine Stops<\/a>, a short story in which everybody is connected, with a universal book for reference purposes, and communications concepts not unlike today&#8217;s video conferencing &#8211; this was over a hundred years ago!<\/li>\n<li>In [1957], Morton Heilig invented the <a href=\"http:\/\/www.mortonheilig.com\/InventorVR.html\">Sensorama<\/a> machine which allowed viewers to enter a world of virtual reality with a combination of film and mechanics for a 3D, stereo experience with seat vibration, wind in the hair and smell to complete the illusion.<\/li>\n<li>The first heads up displays and virtual reality headsets were patented in the 1960s (and are not really much more usable today).<\/li>\n<li>In 1969, ARPANET was created &#8211; the foundation of today&#8217;s Internet and the world wide web [in 1990].<\/li>\n<li>In [1974], the roleplay game <a href=\"http:\/\/en.wikipedia.org\/wiki\/Dungeons_%26_Dragons\">Dungeons and Dragons<\/a> was created (in book form), teaching people to\u00a0empathise with virtual characters (roleplay is central to the concept of virtual worlds); the holodeck (Rec Room) was first referenced in a Star Trek cartoon in 1974; and, back in 1973, <a href=\"http:\/\/en.wikipedia.org\/wiki\/Myron_W._Krueger\">Myron Krueger<\/a>\u00a0had coined the term\u00a0artificial\u00a0reality [Krueger created a number of virtual worlds in his work (glowflow, metaplay, physic space, videoplace)].<\/li>\n<li>Lewis also showed a video of a &#8220;B-Spline Control&#8221; which is not unlike the multitouch [and Kinect tracking] functionality we take for granted today &#8211; indeed,\u00a0pretty much all of the developments from the last 40-50 years have been iterative improvements &#8211; we&#8217;ve seen no real paradigm shifts.<\/li>\n<li>1980s developments included:<\/li>\n<ul>\n<li><a href=\"http:\/\/en.wikipedia.org\/wiki\/William_Gibson\">William Gibson<\/a> coined the term cyberspace in his short stories (featured in Omni magazine).<\/li>\n<li>Disney&#8217;s <a href=\"http:\/\/www.imdb.com\/title\/tt0084827\/\">Tron<\/a>; a film which still presents a level of immersion to which we aspire today.<\/li>\n<li>The <a href=\"http:\/\/en.wikipedia.org\/wiki\/Quantum_Link\">Quantum Link<\/a> network \u00a0service, featuring the first multiplayer network game (i.e. not just one player against a computer).<\/li>\n<\/ul>\n<li>In the 1990s, we saw:<\/li>\n<ul>\n<li><a href=\"http:\/\/en.wikipedia.org\/wiki\/Tim_Berners-Lee\">Sir Tim Berners-Lee<\/a>&#8216;s World Wide Web [possibly the biggest step forward in online information sharing, bringing to life E.M. Forster&#8217;s universal book].<\/li>\n<li>The first use of the term avatar for a digital manifestation of oneself (in Neal Stephenson&#8217;s <a href=\"http:\/\/en.wikipedia.org\/wiki\/Snow_Crash\">Snow Crash<\/a>).<\/li>\n<li>Virtual reality suits<\/li>\n<li>Sandboxed virtual worlds (<a href=\"http:\/\/www.activeworlds.com\/worlds\/alphaworld\/\">AlphaWorld<\/a>)<\/li>\n<li><a href=\"http:\/\/www.imdb.com\/title\/tt0114558\/\">Strange Days<\/a>, with the\u00a0SQUID\u00a0(Super-conducting Quantum Interference Device)\u00a0receptor &#8211; still looking for immersion &#8211; getting inside the device &#8211; and <a href=\"http:\/\/www.imdb.com\/title\/tt0133093\/\">The Matrix<\/a> was still about &#8220;jacking in&#8221; to the network.<\/li>\n<li>Virtual cocoons (miniaturised, electronic, versions of the Sensorama &#8211; but still too\u00a0intrusive\u00a0for mass market adoption)<\/li>\n<\/ul>\n<li>The new\u00a0millennium\u00a0brought <a href=\"http:\/\/secondlife.com\/\">Second Life<\/a>\u00a0(where, for a while, almost every large corporation had an island)\u00a0and <a href=\"http:\/\/eu.battle.net\/wow\/en\/\">World of Warcraft<\/a> (WoW) &#8211; a\u00a0behemoth\u00a0in terms of revenue generation &#8211; but virtual worlds have not really moved forward. Social networking blinded us and took the mass market along a different path for collaboration; meanwhile kids do still play games and virtual reality is occuring &#8211; it&#8217;s just not in the mainstream.<\/li>\n<li>Lewis highlighted how CSC uses virtual worlds for collaboration; how they can also be used as training aids; and how WoW encouraged team working and leadership, and how content may be created inside virtual worlds with physical value (leading to virtual crime).<\/li>\n<li>Whilst virtual reality is not really any closer as a consumer concept than in 1956 there are some real-world uses (such as virtual reality immersion being used to take away feelings of pain whilst burns victims receive treatment).<\/li>\n<li>Arguably, virtual reality has become, just, &#8220;reality&#8221; &#8211; everywhere we go we can communicate and have access to our &#8220;stuff&#8221; &#8211; we don&#8217;t have to go to a virtual world but Lewise asks if we will ever give up the dream of immersion &#8211; of &#8220;jacking in&#8221; [to the matrix].<\/li>\n<li>What is happening is augmented reality &#8211; using our phone\/tablets, etc. to interact between physical and virtual worlds. Lewis also showed some amazing concepts from Microsoft Research, like\u00a0<a href=\"http:\/\/research.microsoft.com\/en-us\/news\/features\/touch-101711.aspx\">OmniTouch<\/a>, using a short-range depth camera and a pico projector to turn everyday objects into a surface to interact with; and <a href=\"http:\/\/blogs.technet.com\/b\/next\/archive\/2011\/10\/19\/microsoft-research-shows-some-fresh-thinking-on-nui-and-touch-interface.aspx\">Holodesk<\/a> for direct 3D interactions.<\/li>\n<li>Lewis explained that virtual worlds are really a tool &#8211; the innovation is in the\u00a0technology\u00a0and the practical uses are around virtual prototyping, remote collaboration, etc. [like all innovations, it&#8217;s up to us to find a problem, to which we can apply a solution and derive value &#8211; perhaps virtual worlds have tended to be a technology looking for a problem?]<\/li>\n<li>\n<div><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"Lewis Richards shows Teleplace in his Virtual Worlds presentation at Digital Surrey \" src=\"https:\/\/i0.wp.com\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg?resize=400%2C266&#038;ssl=1\" alt=\"\" width=\"400\" height=\"266\" \/>Lewis showed us CSC&#8217;s Teleplace, a virtual world where colleagues can collaborate (e.g. for virtual bid rooms and presentations), saving a small fortune in travel and conference call costs but, just to finish up with a powerful demo, he asked one of the audience for a postcode, took the Google Streetview URL and pasted it into a tool called Blue Mars Lite &#8211; at which point his avatar could be seen running around inside Streetview. Wow indeed! That&#8217;s one virtual world in which I have to play!<\/div>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Last night saw another Digital Surrey event which, I&#8217;ve come to find, means another great speaker on a topic of interest to the digerati in and around Farnham\/Guildford (although I also noticed that I&#8217;m not the only &#8220;foreigner&#8221; at Digital Surrey with two of the attendees travelling from Brighton and Cirencester). This time the speaker &hellip; <a href=\"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Virtual Worlds (@stroker at #DigitalSurrey)<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[218],"tags":[309,298,308],"class_list":["post-3064","post","type-post","status-publish","format-standard","hentry","category-technology","tag-augmented-reality","tag-digital-surrey","tag-virtual-reality"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual Worlds (@stroker at #DigitalSurrey) - markwilson.it<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual Worlds (@stroker at #DigitalSurrey) - markwilson.it\" \/>\n<meta property=\"og:description\" content=\"Last night saw another Digital Surrey event which, I&#8217;ve come to find, means another great speaker on a topic of interest to the digerati in and around Farnham\/Guildford (although I also noticed that I&#8217;m not the only &#8220;foreigner&#8221; at Digital Surrey with two of the attendees travelling from Brighton and Cirencester). This time the speaker &hellip; Continue reading Virtual Worlds (@stroker at #DigitalSurrey)\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm\" \/>\n<meta property=\"og:site_name\" content=\"markwilson.it\" \/>\n<meta property=\"article:published_time\" content=\"2011-10-21T10:58:50+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2012-03-23T14:54:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg\" \/>\n<meta name=\"author\" content=\"Mark Wilson\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@markwilsonit\" \/>\n<meta name=\"twitter:site\" content=\"@markwilsonit\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Mark Wilson\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm\"},\"author\":{\"name\":\"Mark Wilson\",\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/#\\\/schema\\\/person\\\/98f61365e7c39d6be942174b8c4de468\"},\"headline\":\"Virtual Worlds (@stroker at #DigitalSurrey)\",\"datePublished\":\"2011-10-21T10:58:50+00:00\",\"dateModified\":\"2012-03-23T14:54:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm\"},\"wordCount\":1033,\"commentCount\":2,\"publisher\":{\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/#\\\/schema\\\/person\\\/98f61365e7c39d6be942174b8c4de468\"},\"image\":{\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/images\\\/digitalsurrey-lewis-richards-virtualworlds.jpg\",\"keywords\":[\"Augmented Reality\",\"Digital Surrey\",\"Virtual Reality\"],\"articleSection\":[\"Technology\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm\",\"url\":\"https:\\\/\\\/www.markwilson.co.uk\\\/blog\\\/2011\\\/10\\\/virtual-worlds-stroker-at-digitalsurrey.htm\",\"name\":\"Virtual Worlds (@stroker at #DigitalSurrey) - 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This time the speaker &hellip; Continue reading Virtual Worlds (@stroker at #DigitalSurrey)","og_url":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm","og_site_name":"markwilson.it","article_published_time":"2011-10-21T10:58:50+00:00","article_modified_time":"2012-03-23T14:54:21+00:00","og_image":[{"url":"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg","type":"","width":"","height":""}],"author":"Mark Wilson","twitter_card":"summary_large_image","twitter_creator":"@markwilsonit","twitter_site":"@markwilsonit","twitter_misc":{"Written by":"Mark Wilson","Estimated reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#article","isPartOf":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm"},"author":{"name":"Mark Wilson","@id":"https:\/\/www.markwilson.co.uk\/blog\/#\/schema\/person\/98f61365e7c39d6be942174b8c4de468"},"headline":"Virtual Worlds (@stroker at #DigitalSurrey)","datePublished":"2011-10-21T10:58:50+00:00","dateModified":"2012-03-23T14:54:21+00:00","mainEntityOfPage":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm"},"wordCount":1033,"commentCount":2,"publisher":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/#\/schema\/person\/98f61365e7c39d6be942174b8c4de468"},"image":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#primaryimage"},"thumbnailUrl":"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg","keywords":["Augmented Reality","Digital Surrey","Virtual Reality"],"articleSection":["Technology"],"inLanguage":"en-GB","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#respond"]}]},{"@type":"WebPage","@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm","url":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm","name":"Virtual Worlds (@stroker at #DigitalSurrey) - markwilson.it","isPartOf":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#primaryimage"},"image":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#primaryimage"},"thumbnailUrl":"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg","datePublished":"2011-10-21T10:58:50+00:00","dateModified":"2012-03-23T14:54:21+00:00","breadcrumb":{"@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#primaryimage","url":"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg","contentUrl":"https:\/\/www.markwilson.co.uk\/blog\/images\/digitalsurrey-lewis-richards-virtualworlds.jpg"},{"@type":"BreadcrumbList","@id":"https:\/\/www.markwilson.co.uk\/blog\/2011\/10\/virtual-worlds-stroker-at-digitalsurrey.htm#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.markwilson.co.uk\/blog"},{"@type":"ListItem","position":2,"name":"Virtual Worlds (@stroker at #DigitalSurrey)"}]},{"@type":"WebSite","@id":"https:\/\/www.markwilson.co.uk\/blog\/#website","url":"https:\/\/www.markwilson.co.uk\/blog\/","name":"markwilson.it","description":"get-info -class technology | write-output &gt; 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